![]() ![]() If it doesn't, then there's jack shit they can do about it and there is no law to back them up. Those are only relevant to modding and such if the game relies on some online-service. I think you're thinking about terms-of-service violations. Buying a game is not some Faust-like contract where your soul becomes the developer's to commandīut i think some game devs don't want people to mod thier games or add modded files to their games, that's the thing i'm talking about It wasn't done that way on purpose for modding, but they didn't care you did either.īut more importantly, what does it matter what they wanted? Did they want you to play with non-modded files? Did they want you to play for 4 hours straight? Did they want you to play only on weekends? Did they want you to play while wearing pajamas? Doesn't matter, it's not for them to say. they starting hosting many of the mods, and providing scenario creation tools in later editions of the game. Games like Sid Meier's Civilization and Colonization stored many game parameters in cleanly labeled plain text files, that people used to re-abalance the game if they deemed it necessary and creating custom scenarios. If they aren't then they probably don't want people to mod it.Īgain, I don't think you know how game modding started, and how developers embraced modding and starting "supporting TM" it after the fact. ![]()
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